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cs:coord_system:start [2016/08/21 19:31]
Brandon Kallaher created
cs:coord_system:start [2017/10/05 15:19]
Sean Kallaher
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 ====== Coordinate System ====== ====== Coordinate System ======
  
-The coordinate system ​is **currently** RIGHT handed axes and RIGHT handed rotationsThe axes are as follows:+===== Global Frame ===== 
 +The global frame is such that the x,y origin is at the pinger, ​and z=0 is at the surfacePositive z is up. Yaw is relative to magnetic north. Pitch and Roll are relative to the gravity vector.
  
-Axes:+ 
 +===== Axes =====
  
   * X+ - front of the sub   * X+ - front of the sub
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   * Z+ - above the sub   * Z+ - above the sub
  
-Rotations:+===== Rotations ​===== 
 + 
 +  * Yaw+ - Counterclockwise around Z+ axis (this is opposite of magnetic) (Yaw **Left** positive) 
 +  * Roll+ - Counterclockwise around X+ axis (Roll **Right** is positive) 
 +  * Pitch+ - Counterclockwise around Y+ axis (Pitch **Down** is positive) 
  
-  * Yaw+ - Counterclockwise around Z+ axis (this is opposite of magnetic) +===== TF Frames ===== 
-  * Roll+ Counterclockwise around X+ axis +  * ``world`` ​Global frame defined above 
-  * Pitch+ - Counterclockwise around Y+ axis+  *