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cs:coord_system:start [2016/11/15 20:13]
James Irwin
cs:coord_system:start [2017/10/05 15:19]
Sean Kallaher
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 ===== Global Frame ===== ===== Global Frame =====
-We propose the global frame to be such that the origin is relative to the pinger, and yaw is relative to magnetic north. Pitch and Roll are relative to gravity.+The global frame is such that the x,y origin is at the pinger, and z=0 is at the surface. Positive z is up. Yaw is relative to magnetic north. Pitch and Roll are relative to the gravity ​vector.
  
-The coordinate system is **currently** RIGHT handed axes and RIGHT handed rotations. The axes are as follows: 
  
-Axes:+===== Axes =====
  
   * X+ - front of the sub   * X+ - front of the sub
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   * Z+ - above the sub   * Z+ - above the sub
  
-Rotations:+===== Rotations ​=====
  
   * Yaw+ - Counterclockwise around Z+ axis (this is opposite of magnetic) (Yaw **Left** positive)   * Yaw+ - Counterclockwise around Z+ axis (this is opposite of magnetic) (Yaw **Left** positive)
   * Roll+ - Counterclockwise around X+ axis (Roll **Right** is positive)   * Roll+ - Counterclockwise around X+ axis (Roll **Right** is positive)
   * Pitch+ - Counterclockwise around Y+ axis (Pitch **Down** is positive)   * Pitch+ - Counterclockwise around Y+ axis (Pitch **Down** is positive)
 +
 +
 +===== TF Frames =====
 +  * ``world`` - Global frame defined above
 +  *